Polymer provides a number of features over vanilla Web Components:
Simplified way of creating custom elements
Both One-way and Two-way data binding
Conditional and repeat templates
Polymer.js places a hefty set of requirements on the browser, relying on a number of technologies that are in still in the process of standardization (by W3C) and are not yet present in today’s browsers.
Examples include the shadow dom, template elements, custom elements, HTML imports, mutation observers, model-driven views, pointer events, and web animations. These are marvelous technologies, but at least as of now, that are yet-to-come to modern browsers.
The Polymer strategy is to have front-end developers leverage these leading-edge, still-to-come, browser-based technologies, which are currently in the process of standardization (by W3C), as they become available.
The recommended polyfills are designed in such a way that (at least theoretically) will be seamless to replace once the native browser versions of these capabilities become available.
Video for Polymer.Js https://www.youtube.com/watch?v=tvafAyxkuVk
Axios is a promise-based HTTP client that works both in the browser and in a node.js environment. It basically provides a single API for dealing with XMLHttpRequest s and node's http interface. Besides that, it wraps the requests using a polyfill for ES6 new's promise syntax
npm install axios
bower install axios
Make XMLHttpRequests from the browser
Make http requests from node.js
Supports the Promise API
Intercept request and response
Transform request and response data
Automatic transforms for JSON data
Client-side support for protecting against XSRF
The user interface is split up into three sections:
GET Request with Parameters
With each of these three sections the user is able to try out a specific use case for Axios.
What is KeyStone.Js? KeystoneJS is a powerful Node.js content management system and web app framework built on express and mongoose. Keystone makes it easy to create sophisticated web sites and apps, and comes with a beautiful auto-generated Admin UI.
KeystoneJS is the easiest way to build database-driven websites, applications and APIs in Node.js.
Express.js and MongoDB
Auto-generated Admin UI
Keystone uses Mongoose, the leading ODM for node.js and MongoDB, and gives you a single place for your schema, validation rules and logic.
Keystone can configure Express for you, or you can take over and treat Keystone like any other Express middleware.
You can also easily integrate it into an existing Express app.
This library includes a few built-in architectures like multilayer perceptrons, multilayer long-short term memory networks (LSTM), liquid state machines or Hopfield networks, and a trainer capable of training any given network, which includes built-in training tasks/tests like solving an XOR, completing a Distracted Sequence Recall task or an Embedded Reber Grammar test, so you can easily test and compare the performance of different architectures.
Mercury leverages virtual-dom which uses an immutable vdom structure
Mercury comes with observ-struct which uses immutable data for your state atom
Mercury is truly modular, you can trivially swap out subsets of it for other modules
Mercury source code itself is maintainable, the modules it uses are all small, well tested and well documented. you should not be afraid to use mercury in production as it's easy to maintain & fix.
Mercury encourages zero dom manipulation in your application code. As far as your application is concerned elements do not exist. This means you don't need to reference DOM elements when rendering or when handling events
Mercury is a small glue layer that composes a set of modules that solves a subset of the frontend problem.
Crafty, previously known as CraftyJS, is a small, simple, and lightweight game engine that can greatly help you build prototypal or fully-featured 2D HTML5 games. Crafty is also open-source and completely free. Its code is hosted openly on GitHub.com and is distributed under the MIT or GPL license.
A Crafty.js game is build up of entities -- the player character, enemies, and obstacles are all represented this way.