Both CyclicBarrier and CountDownLatch are used to implement a scenario where one Thread waits for one or more Thread to complete there job before starts processing but there is one Difference between CountDownLatch and CyclicBarrier in Java which separates them apart and that is, you can not reuse same CountDownLatch instance once count reaches to zero and latch is open, on the other hand CyclicBarrier can be reused by resetting Barrier, Once barrier is broken.
Difference between CountDownLatch and CyclicBarrier in JavaA useful property of a CountDownLatch is that it doesn't require that threads calling countDown wait for the count to reach zero before proceeding, it simply prevents any thread from proceeding past an await until all threads could pass.
A CyclicBarrier supports an optional Runnable command that is run once per barrier point, after the last thread in the party arrives, but before any threads are released. This barrier action is useful for updating shared-state before any of the parties continue.
The CyclicBarrier uses a fast-fail all-or-none breakage model for failed synchronization attempts: If a thread leaves a barrier point prematurely because of interruption, failure, or timeout, all other threads, even those that have not yet resumed from a previous await(), will also leave abnormally via BrokenBarrierException (or InterruptedException if they too were interrupted at about the same time).