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std::async should work with 4.7.1, but it doesn't?

0 votes
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I can not compile

template 
int parallel_sum(const RAIter beg, const RAIter end) {
 const auto len = end-beg;
 if(len < 1000) return std::accumulate(beg, end, 0);

 const RAIter mid = beg + len/2;
 auto handle = std::async(std::launch::async, parallel_sum, mid, end);
 const int sum = parallel_sum(beg, mid);
 return sum + handle.get();
}

int main() {
 std::vector v(10000, 1);
 std::cout 

using "g++ -Wall -std=c++11", but running it I get terminate called after throwing an instance of 'std::system_error' what(): Unknown error -1
Aborted (core dumped)

posted Jun 2, 2013 by anonymous

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1 Answer

+1 vote
 
Best answer

You need to compile and link using -pthread to make use of multithreading.

answer Jun 2, 2013 by anonymous
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–1 vote

write a program that ask the user to enter an integer and deter mines whether it id divisible by 7 and 4 .whether it id divisible by 7 or 4 .whether it id divisible by 7 or 4 but not both

for example . if your input is 28 , the output should be :
Is 28 divisible by 7 and 4 ? False
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+2 votes

I'm curious as to why libstdc++ is using a RB-tree to implement std::set (details here
https://github.com/gcc-mirror/gcc/blob/master/libstdc%2B%2B-v3/include/std/set and here https://github.com/gcc-mirror/gcc/blob/master/libstdc++-v3/include/bits/stl_tree.h ),
when there are faster alternatives?

I'm mainly curious, because from all the people I've asked there hasn't been a single answer in favor of RB-trees, other than "they're already popular" or "easy to implement".

If you'd like more details on that, here's a link to my question on stackexchange http://cs.stackexchange.com/questions/41969/why-are-red-black-trees-so-popular,
where nobody has yet answered as well.

Using a variant of B-tree (or (a,b)-tree) should be faster, and everyone seems to suggest so, which makes me wonder what is the reason for picking RB-trees? This is not a question about their theoretical speed, but about real world behavior on real hardware with respect to CPU caches, etc.

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