Following is the code for LRU cache in C++, let me know if you need C implementation also.

```
#include <iostream>
#include <vector>
#include <hash_map>
using namespace std;
using namespace stdext;
template<class K, class T>
struct LRUCacheEntry
{
K key;
T data;
LRUCacheEntry* prev;
LRUCacheEntry* next;
};
template<class K, class T>
class LRUCache
{
private:
hash_map< K, LRUCacheEntry<K,T>* > _mapping;
vector< LRUCacheEntry<K,T>* > _freeEntries;
LRUCacheEntry<K,T> * head;
LRUCacheEntry<K,T> * tail;
LRUCacheEntry<K,T> * entries;
public:
LRUCache(size_t size){
entries = new LRUCacheEntry<K,T>[size];
for (int i=0; i<size; i++)
_freeEntries.push_back(entries+i);
head = new LRUCacheEntry<K,T>;
tail = new LRUCacheEntry<K,T>;
head->prev = NULL;
head->next = tail;
tail->next = NULL;
tail->prev = head;
}
~LRUCache()
{
delete head;
delete tail;
delete [] entries;
}
void put(K key, T data)
{
LRUCacheEntry<K,T>* node = _mapping[key];
if(node)
{
// refresh the link list
detach(node);
node->data = data;
attach(node);
}
else{
if ( _freeEntries.empty() )
{
node = tail->prev;
detach(node);
_mapping.erase(node->key);
node->data = data;
node->key = key;
attach(node);
}
else{
node = _freeEntries.back();
_freeEntries.pop_back();
node->key = key;
node->data = data;
_mapping[key] = node;
attach(node);
}
}
}
T get(K key)
{
LRUCacheEntry<K,T>* node = _mapping[key];
if(node)
{
detach(node);
attach(node);
return node->data;
}
else return NULL;
}
private:
void detach(LRUCacheEntry<K,T>* node)
{
node->prev->next = node->next;
node->next->prev = node->prev;
}
void attach(LRUCacheEntry<K,T>* node)
{
node->next = head->next;
node->prev = head;
head->next = node;
node->next->prev = node;
}
};
```